Advanced Blender 3D Modeling (August 23rd)
Category:
No cash refunds. You will be given credit for future classes.

$425.00

Advanced Blender 3D Modeling (August 23rd)
Photoshop Class with Stephen Burns
Date/Time: August 23, 2026 12:00 am
Duration: 5 Classes, 1 per week for 5 weeks, from 7pm to 9pm
Location: Online with Zoom (link provided before class)

Description:
In this 5-week “Advanced Blender 3D Modeling” course, students will elevate their skills to master advnaced complex modeling techniques, intricate detailing, and efficient workflows. Bu Participants will engage in hands-on projects that foster creativity and problem-solving, culminating in a comprehensive portfolio showcasing their advanced modeling capabilities. Expert instructors will provide personalized feedback and guidance, ensuring each student develops a deep understanding of the tools and techniques necessary for success in the industry. By the end of the course, students will be equipped with the expertise required to tackle complex 3D modeling challenges and contribute effectively to professional projects. ilding on foundational knowledge, participants will explore advanced mesh modeling, sculpting, procedural generation, and optimization strategies to create highly detailed and production-ready 3D assets. The course emphasizes real-world applications, including character modeling, environment creation, and asset optimization for animations and games.

What students will learn:

  • Advanced mesh topology and edge flow techniques for clean, efficient models
  • Sculpting high-resolution details and creating realistic textures
  • Procedural modeling methods for repetitive and complex structures
  • Retopology techniques for optimizing high-poly models
  • UV unwrapping and texturing workflows for detailed surface work
  • Creating and managing complex asset hierarchies and modifiers
  • Techniques for character modeling, including anatomy and facial features
  • Environment modeling, including terrain, architecture, and natural elements
  • Optimization strategies for game-ready and animated models
  • Exporting, rendering, and preparing models for various production pipelines